#include <deScene.hpp>
Inheritance diagram for IdeSceneGraph:

Public Types | |
| enum | deCullModes { deCullFrustum = (0x0001), deCullDetail = (0x0002), deCullOccludeSphere = (0x0004), deCullOccludeConvHull = (0x0008), deCullOccludeRaster = (0x0010), deCullFarPlaneOptimize = (0x0020), deCull_Max, deCull_32bit = (0x7fffffff) } |
| different methods of culling that can be done in the scenegraph traversal More... | |
| enum | deDebugFlags { deDrawAABB = (0x0001), deDrawOBB = (0x0002), deDrawSphere = (0x0004), deDrawSpatialPartition = (0x0008), deDebugFlag_Max, deDebugFlag_32bit = (0x7fffffff) } |
| debug flags for helping examine things More... | |
| enum | deContents { deContentsNone = (0x00000000), deContentsClear = (0x00000001), deContentsOpaque = (0x00000002), deContentsSolid = (0x00000004), deContentsUser10 = (0x00100000), deContentsUser09 = (0x00200000), deContentsUser08 = (0x00400000), deContentsUser07 = (0x00800000), deContentsUser06 = (0x01000000), deContentsUser05 = (0x02000000), deContentsUser04 = (0x04000000), deContentsUser03 = (0x08000000), deContentsUser02 = (0x10000000), deContentsUser01 = (0x20000000), deContents_Max, deContents_32bit = (0x7fffffff) } |
| possible contents More... | |
Public Member Functions | |
| virtual long | Traverse (deSceneTraversal *Params)=0 |
| virtual deBoolean | SetCullFlags (long CullFlags)=0 |
| specify a set of cull flags. Use bitwise OR to combine elements of deCullModes | |
| virtual long | GetCullFlags ()=0 |
| retrieve the current cull flags set | |
| virtual deBoolean | SetDebugFlags (long DebugFlags)=0 |
| specify a set of debug flags. Use bitwise OR to combine elements of deDebugFlags | |
| virtual long | GetDebugFlags ()=0 |
| retrieve the current debug flags set | |
| virtual IdeSceneRoom * | FindRoomWithID (deWorldID WorldID, deObjectID ObjectID)=0 |
| virtual deBoolean | AddRoom (IdeSceneRoom *Room)=0 |
| Add an IdeSceneRoom object to the scenegraph. | |
| virtual deBoolean | RemoveRoom (IdeSceneRoom *Room)=0 |
| Remove an IdeSceneRoom object from the scenegraph. | |
| virtual deBoolean | AddSceneObject (IdeSceneObject *Object)=0 |
| virtual void | RemoveSceneObject (IdeSceneObject *Object)=0 |
| virtual void | RepositionSceneObject (IdeSceneObject *Object)=0 |
| virtual deBoolean | PortalOccluded (IdePortal *portal)=0 |
| virtual DWORD | TestIntersection (const deVec3d &Position, const deVec3d *Mins, const deVec3d *Maxs)=0 |
| virtual deBoolean | TestCollision (const IdeCollision::deCollideParams &Params, IdeCollision *Collision)=0 |
| test whether a collision occurs when using given Params | |
| virtual void | ObjectExtents (IdeBoundingVolume *volume, IdeCollision *Results)=0 |
| considers only the objects intersected at the start point | |
| virtual long | LightExtents (const deVec3d &pos, const deAABB &bbox, IdeSceneLight **outBuffer, long bufferSize)=0 |
Protected Member Functions | |
| virtual | ~IdeSceneGraph () |
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different methods of culling that can be done in the scenegraph traversal
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debug flags for helping examine things
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Add an IdeSceneRoom object to the scenegraph.
Implemented in deSceneGraph. |
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Implemented in deSceneGraph. |
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Implemented in deSceneGraph. |
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retrieve the current cull flags set
Implemented in deSceneGraph. |
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retrieve the current debug flags set
Implemented in deSceneGraph. |
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Implemented in deSceneGraph. |
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considers only the objects intersected at the start point
Implemented in deSceneGraph. |
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Implemented in deSceneGraph. |
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Remove an IdeSceneRoom object from the scenegraph.
Implemented in deSceneGraph. |
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Implemented in deSceneGraph. |
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Implemented in deSceneGraph. |
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specify a set of cull flags. Use bitwise OR to combine elements of deCullModes
Implemented in deSceneGraph. |
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specify a set of debug flags. Use bitwise OR to combine elements of deDebugFlags
Implemented in deSceneGraph. |
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test whether a collision occurs when using given Params
Implemented in deSceneGraph. |
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Implemented in deSceneGraph. |
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Implemented in deSceneGraph. |
1.3-rc3